Freddie, Grace’s best friend, serves as her most staunch supporter throughout the game. Like many visual novels out there, the player can choose to develop romances with four major players in the story: Apollo, Freddie, Pan, and Persephone. Some options are also blocked off if you did not fulfill certain character interactions or story beats in the game. Depending on what the player chose at the start of the game, it may lock them out from choosing a dialogue option that has a different trait from their chosen path. There are regular dialogue choices the player can select, but sometimes there are choices that are influenced by each personality trait. The three personality traits also influence the dialogue choices available to Grace in the non-musical segments of Stray Gods. This completely transforms the tone of the song and the path of the story. The music and lyrics change, shifting some tracks from soulful ballads to lively jazz performances. In every musical performance in the game, the player must choose the direction Grace will take the song, and each trait is represented by the options presented to the player. A Clever Grace-the path I chose to follow for my first playthrough-is keen-eyed and makes informed deductions. A Kickass Grace is headstrong and will fight for answers. A Charming Grace strives to please others and do the right thing. We are allowed to choose between three different personality traits: Charming, Kickass, and Clever. The game takes a unique spin on the visual novel genre, utilizing musical and dialogue segments to present its story to players. It is in “Adrift” that we are introduced to the core gameplay mechanics of Stray Gods: The Roleplaying Musical.
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